Категория:Моделирование рельефа: различия между версиями

Материал из Common History development
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(some regions)
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[https://www.wired.com/2014/10/science-graphic-week-super-detailed-interactive-3-d-sea-floor-map/ super-detailed map of the ocean floor’s topography is based on satellite measurements of subtle lumps on the ocean’s surface. These lumps of water, which are subtle, low, and wide on the ocean’s surface, are caused by the gravitational pull of underwater features like mountains and ridges. The team of scientists wrapped their data around a globe built with the Javascript library Cesium]
 
[https://www.wired.com/2014/10/science-graphic-week-super-detailed-interactive-3-d-sea-floor-map/ super-detailed map of the ocean floor’s topography is based on satellite measurements of subtle lumps on the ocean’s surface. These lumps of water, which are subtle, low, and wide on the ocean’s surface, are caused by the gravitational pull of underwater features like mountains and ridges. The team of scientists wrapped their data around a globe built with the Javascript library Cesium]
  
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== shelfs ==
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[http://www.npd.no/en/Maps/Map-of-the-NCS/ Map of the Norwegian continental shelf] - visual horizontals at 100м, 200м, 300м
 
== some regions ==
 
== some regions ==
 
[https://eos.org/project-updates/a-1-4-billion-pixel-map-of-the-gulf-of-mexico-seafloor A 1.4-Billion-Pixel Map of the Gulf of Mexico Seafloor]
 
[https://eos.org/project-updates/a-1-4-billion-pixel-map-of-the-gulf-of-mexico-seafloor A 1.4-Billion-Pixel Map of the Gulf of Mexico Seafloor]

Версия 15:29, 2 декабря 2017

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